In fact, there were rumour that Nintendo wanted to bring Hotel Mario to their platforms. A manager at Nintendo named Cammy was our main contact. They wanted to be sure the world that we created looked like it belonged to the franchise, as anything portrayed in Hotel Mario was a reflection on them. It was a good idea, and we added her to the credits because of it.Ī: I had to get approval from Nintendo with a lot of the things that we did. We took her advice and retooled it so that Mario could jump. She told us that it was strange playing a Mario game that didn’t allow jumping. One of our engineers brought his daughter, Hollie to the studio, so we had her try out the game. We didn’t feel that it was essential to the gameplay. Q: What’s an interesting story about Hotel Mario that readers would be surprised by?Ī: Unlike other Mario titles, jumping wasn’t going to be a feature on Hotel Mario. She later married one of the producers and moved to New York. She didn’t have a lot of dialogue, but she did well. He did a lot of convincing to get us to hire her, saying “Oh you’ll like her. We were going to cast Princess Peach through the same agency, but one of our recently-hired engineers suggested a woman named Jocelyn. He was great because he was able to adjust his voice to do multiple characters. He spent roughly two hours recording the characters. It was unbelievable actually.Ī: We hired Marc Graue through an agency that represents voice actors. I can honestly say that nobody on our team had any tension or animosity during the production. We had talented people, but we were also unified. One of our animators, Kathleen had previously worked at Walt Disney Studios, so it felt like we were winning the lottery when we had her on staff. It ended up being a positive though, as we were fortunate enough to get some great people. We didn’t have a lot of animators, so we had to outsource a lot of that through other companies. We had several engineers employed with Phillips, so we didn’t have any delays. Sometimes we’d stay in the office overnight. Q: How was the overall production of Hotel Mario?Ī: We worked diligently to ensure that the game was as good as it could be. I switched industries after being hired by Atari, as it gave me an opportunity to be creative. I earned a Bachelor of Arts in Theater at Franklin & Marshall College in 1971, and I began producing television series in the 1980’s. I played a lot of video games, but I also had a background in acting which is important when creating video games. I was with Atari for years when they were successful with their consoles. Q: Did you have experience in the industry prior to being employed by Phillips Interactive Media?Ī: Of course. I had an idea about a video game that took place in a hotel with various stages that I had brainstormed moths prior, so I decided to incorporate that idea into Hotel Mario. I did various things for the company that included teambuilding, budgeting, and storytelling.Ī: I essentially created it. Q: How did you get involved with the production of Hotel Mario?Ī: I was employed at a Vice President at Phillips Media Interactive. He lives in Palm Springs, California, where he is active in theatre and journalism. I had the privilege of speaking with Stephen Radosh, who was the designer and executor producer of Hotel Mario. It was released on Apon the Phillips CD-I as part of a licensing agreement where Phillips would design Super NES’s CD-ROM add-on. Initially released in 1993 to positive reviews, it has since become a cult classic among gamers for its iconic soundtrack, voice acting, animated sequences, and gameplay. Hotel Mario is one of the most popular, infamous, and memorable video games of the 1990’s. Author: Samuel Clemens Category: Articles, News, Date: 4th July, 2022
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